• Abstract

    Modern trends in education are manifested in the integration of STEM education, gamification and the use of game technologies, which are key to the development of innovative approaches in education. The approaches provide an active and motivating learning environment, which is important for preparing students for the challenges of the modern world. The purpose of this article is to analyze the implementation of these innovations in the educational system of Ukraine based on the experience of European countries, with an emphasis on the challenges and opportunities they create. The article examines the peculiarities of the application of gamification and game technologies in education in Europe, which can serve as a source of inspiration for Ukraine. The analysis shows that the implementation of these approaches in Ukraine requires significant efforts in terms of teacher training, investments in technical equipment and the development of a national strategy for the integration of innovative technologies in education. The results of the analysis indicate the potential of increasing the effectiveness of education and the development of key competencies of students through the use of these innovations. The main conclusion of the study is the need to modernize the educational system of Ukraine, adapt to modern requirements and actively introduce innovative approaches into the educational process. The article emphasizes that the success of the implementation of gaming technologies depends to a large extent on a systemic approach to education, as it includes changes in curricula, teaching methods, and knowledge assessment. The recommendations given in the article offer specific strategies for the effective implementation of these innovations, which can significantly strengthen the quality of education and the readiness of students to solve current and future challenges. The study sets Ukraine the task of ensuring equal access to quality education and readiness for the integration of modern educational technologies.

  • References

    1. Astashova, N. A., Bondyreva, S. K., & Popova, O. S. (2023). Gamification resources in education: a theoretical approach. Education and Science, 25(1), 15–49. http://dx.doi.org/10.17853/1994-5639-2023-1-15-49
    2. Bakhov, I., Opolska, N., Bogus, M., Anishchenko, V., & Biryukova, Y. (2021). Emergency distance education in the conditions of COVID-19 pandemic: Experience of Ukrainian universities. Education Sciences, 11(7), 364. https://doi.org/10.3390/educsci11070364
    3. Boyko, O. (2023). The place of clil methodology in teaching virtual English-language written communication of secondary school students. Bulletin of the Cherkasy National University named after Bohdan Khmelnytskyi, Series "Pedagogical Sciences".
    4. Buturlina, O., Dovhal, S., Hryhorov, H., Lysokolenko, T., & Palahuta, V. (2021). Stem education in Ukraine in the context of sustainable development. European Journal of Sustainable Development, 10(1), 323–338. https://doi.org/10.14207/ejsd.2021.v10n1p323
    5. Camacho-Sánchez, R., Manzano-León, A., Rodríguez-Ferrer, JM, Serna, J., & Lavega-Burgués, P. (2023). Game-Based Learning and Gamification in Physical Education: A Systematic Review. Education Sciences. MDPI, 13(2), 183. https://doi.org/10.3390/educsci13020183
    6. Cavus, N., Ibrahim, I., Ogbonna Okonkwo, M., Bode Ayansina, N., & Modupeola, T. (2023). The Effects of Gamification in Education: A Systematic Literature Review. BRAIN. Broad Research in Artificial Intelligence and Neuroscience, 14(2), 211–241. https://doi.org/10.18662/brain/14.2/452
    7. Chavarría Oviedo, F., & Avalos Charpentier, K. (2023). Gamification in education for the formative assessment process. Latin Science Multidisciplinary Scientific Magazine, 7(1), 9180–9194. https://doi.org/10.37811/cl_rcm.v7i1.5044
    8. Chernomorets, V. V., Vasylenko, I. V., & Kovalenko, M. V. (2020). Development stem-education in Ukraine (according to the results of the research “the state of development stem-education in Ukraine”). Scientific Notes of Junior Academy of Sciences of Ukraine, 3(19), 71–81. https://doi.org/10.51707/2618-0529-2020-19-08
    9. Chugh, R., & Turnbull, D. (2023). Gamification in education: A citation network analysis using CitNetExplorer. Contemporary Educational Technology. Bastas, 15(2). https://doi.org/10.30935/cedtech/12863
    10. FinanceOnline (2024). 54 Gamification Statistics You Must Know: 2024 Market Share Analysis & Data. https://financesonline.com/gamification-statistics/. Accessed on April 5, 2024.
    11. Goi, C. L. (2023). Gamification in business education: Visualizing bibliometric networks analysis. Journal of Education for Business, 98(5), 229–241. https://doi.org/10.1080/08832323.2022.2129553
    12. Hellberg, A. S, & Moll, J. (2023). A point with pointsification? Clarifying and separating pointsification from gamification in education. Frontiers in Education, 8. https://doi.org/10.3389/feduc.2023.1212994
    13. Hevko, O., & Savchenko, L. (2022). Innovative projects and stem education in personality development through the prism of all links of education in Ukraine. Scientific Journal of Polonia University, 50(1), 49–58. https://doi.org/10.23856/5006
    14. Hope, D. L., Grant, G. D., Rogers, G. D., & King, M. A. (2023). Gamification in pharmacy education: a systematic quantitative literature review. International Journal of Pharmacy Practice. Oxford University Press. https://doi.org/10.1093/ijpp/riac099
    15. Imanbazar, А., & KimYe, R. (2023). Gamification of the educational process in teaching programming. Computer games and multimedia as an innovative approach to communication (pp. 17-19). Odesa. https://ontu.edu.ua/download/konfi/2023/Abstracts-Computer-games-and-multimedia-as-an-innovative-approach-to-electronic-communication-23.pdf. Accessed on April 5, 2024.
    16. Irwanto, I., Wahyudiati, D., Saputro, A. D., & Laksana, S. D. (2023). Research trends and applications of gamification in higher education: A bibliometric analysis spanning 2013–2022. International Journal of Emerging Technologies in Learning, 18(5), 19–41. https://doi.org/10.3991/ijet.v18i05.37021
    17. Khaldi, A., Bouzidi, R., & Nader, F. (2023). Gamification of e-learning in higher education: a systematic literature review. Smart Learning Environments. Springer. https://doi.org/10.1186/s40561-023-00227-z
    18. Korshunova, O. V., Hushchyna, N. I., Vasylashko, I. P., Patrykeieva, O. O. (2018). Professional development of a teacher: a collection of special courses. Osvita Publishing House, 80. https://yakistosviti.com.ua/userfiles/file/STEM-osvita_kurs.pdf. Accessed on April 5, 2024.
    19. Martyniuk, O. O., Martyniuk, O. S., Pankevych, S., & Muzyka, I. (2021). Educational direction of STEM in the system of realization of blended teaching of physics. Educational Technology Quarterly, 2021(3), 347–359. https://doi.org/10.55056/etq.39
    20. MAS of Ukraine. (2018). Virtual STEM center of the Minor Academy of Sciences of Ukraine. Minor Academy of Sciences of Ukraine. https://stemua.science/. Accessed on April 5, 2024.
    21. Montiel-Ruiz, F.J., Sánchez-Vera, M.D.M., & Solano-Fernández, I.M. (2023). Social networks and gamification in physical education: A case study. Contemporary Educational Technology, 15(1). https://doi.org/10.30935/cedtech/12660
    22. Murillo-Zamorano, L. R., López-Sánchez, J. Á., López-Rey, M. J., & Bueno-Muñoz, C. (2023). Gamification in higher education: The ECOn+ star battles. Computers and Education, 194. https://doi.org/10.1016/j.compedu.2022.104699
    23. Nazarenko, T. H., Honcharova, N. O., & Sipii, V. V. (2021). Stages and conditions of implementation of stem education in Ukraine. Scientific Notes of Junior Academy of Sciences of Ukraine, 21–22. https://doi.org/10.51707/2618-0529-2021-21_22-10
    24. Nikitina, I., & Ishchenko, T. (2022). Implementation of stem education system in Ukraine. Scientific Journal of Polonia University, 51(2), 108–114. https://doi.org/10.23856/5114
    25. Oliveira, W., Hamari, J., Shi, L., Toda, A. M., Rodrigues, L., Palomino, P. T., & Isotani, S. (2023). Tailored gamification in education: A literature review and future agenda. Education and Information Technologies, 28(1), 373–406. https://doi.org/10.1007/s10639-022-11122-4
    26. Osadchyi, V., Valko, N., & Kushnir, N. (2019). Determining the level of readiness of teachers to implement stem-education in Ukraine. CEUR Workshop Proceedings, 2393, 144–155. CEUR-WS. https://ceur-ws.org/Vol-2393/paper_369.pdf. Accessed on April 16, 2024.
    27. Osvita.ua (2022). STEM education in communities: an example of successful implementation. Osvita.ua. https://osvita.ua/school/method/85710/. Accessed on April 5, 2024.
    28. Ovchatova, A. (2021). Problems and prospects of stem education implementation in Ukraine. Educational Discourse: Collection of Scientific Papers, 35(7), 50–60. https://doi.org/10.33930/ed.2019.5007.35(7)-5
    29. Patrikeeva, O., Gorbenko, S., Lozova, O., & Vasylashko, I. (2021). Theoretical and methodological principles of natural sciences and mathematical education (STEM-education). Problems of Education, 2(95), 53–66. https://doi.org/10.52256/2710-3986.2-95.2021.04
    30. Pinchuk, O., & Prokopenko, A. (2022). Actual areas of development of digital competence of officers of the armed forces of Ukraine. CEUR Workshop Proceedings, 3104, 19–30. CEUR-WS. https://doi.org/10.31812/educdim.4720
    31. Popovych, I., Pavliuk, M., Hrys, A., Sydorenko, O., Fedorenko, A., & Khanetska, T. (2021). Pregame expected mental states in men’s mini-football teams: A comparative analysis. Journal of Physical Education and Sport, 21(2), 772-782. https://doi.org/10.7752/jpes.2021.02096
    32. Shapovalov, Y.B., Shapovalov, V.B., Andruszkiewicz, F., & Volkova, N.P. (2020). Analyzing main trends of STEM education in Ukraine using stemua.science statistics. CEUR Workshop Proceedings, 2643, 448–461. CEUR-WS. https://doi.org/10.55056/cte.385
    33. Vrcelj, A., Hoić-Božić, N., & Dlab, M. H. (2023). Use of Gamification in Primary and Secondary Education: A Systematic Literature Review. International Journal of Educational Methodology, 9(1), 13–27. https://doi.org/10.12973/ijem.9.1.13
    34. World Population Review (2024). https://worldpopulationreview.com/country-rankings/education-index-by-country. Accessed on April 5, 2024.
    35. Yurchenko, A., Yurchenko, K., Proshkin, V., & Semenikhina, O. (2022). World Practices of STEM Education Implementation: Current Problems and Results. International Journal of Research in E-Learning, 8(2), 1–20. https://doi.org/10.31261/ijrel.2022.8.2.05
    36. Zeybek, N., & Saygı, E. (2023). Gamification in Education: Why, Where, When, and How? A Systematic Review. Games and Culture. SAGE Publications Inc. https://doi.org/10.1177/15554120231158625

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Copyright (c) 2024 The Authors

How to cite

Pavlenko, I., Boiko, O., Mykolaiets, D., Moskalenko, O., & Shrol, T. (2024). Advancements in STEM education and the evolution of game technologies in Ukrainian educational settings. Multidisciplinary Reviews, 7, 2024spe007. https://doi.org/10.31893/multirev.2024spe007
  • Article viewed - 54
  • PDF downloaded - 23