Career Development Centre, College of Engineering and Technology, SRM Institute of Science and Technology, Tamilnadu, India.
Department of Mathematics, Saveetha Engineering College, Tamilnadu, India.
Department of Mathematics, Panimalar Engineering college, Varadharajapuram, Tamilnadu, India.
Department of Mathematics, Loyola College, Tamilnadu, India.
In recent years, the educational landscape has witnessed a transformative shift with the emergence of game-based learning (GBL) as a dynamic and effective strategy. This innovative educational approach engages students in a captivating manner, fostering the acquisition of essential skills vital for their intellectual growth. Among these skills are problem-solving, critical thinking, and algorithmic reasoning, which play pivotal roles in preparing students for the challenges of the modern world. This research article takes a pioneering step by delving into the integration of graph theory concepts into educational games. This approach is conceived as a novel method to amplify cognitive skills, offering a unique blend of theoretical knowledge and practical application. Graph theory, renowned for its abstraction and representation of relationships between entities, brings a fresh dimension to the educational gaming experience, promising enhanced learning outcomes for students. The core objective of this study is to meticulously explore the impact of graph-based educational games on students' overall learning outcomes. Furthermore, the research endeavors to assess how these immersive games contribute to the development and application of algorithmic thinking in real-world scenarios. By seamlessly integrating graph theory into the fabric of educational games, this study aims to uncover the potential synergies between engaging gameplay and the cultivation of critical cognitive skills.
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