• Abstract

    Traditional games are often promoted as a contextually and meaningfully grounded approach to learning; however, empirical evidence of their effectiveness remains fragmented and yields inconsistent results. On the one hand, traditional games are believed to enhance student engagement and understanding; on the other hand, their effectiveness is often questioned due to a strong dependence on implementation contexts. This study aims to synthesize empirical evidence on the impact of integrating traditional games into learning through a contrast-group meta-analysis. A total of 39 effect sizes drawn from studies published between 2017 and 2025 were analyzed using a random-effects model with the support of JASP (Jeffreys’s Amazing Statistics Program). The results indicate that learning through traditional games has a strong, statistically significant positive effect on learning outcomes (Hedges’ g = 3.97; p < .001). However, this effect is accompanied by substantial heterogeneity, suggesting considerable variation in impact across contexts and types of learning outcomes. This pattern indicates that the observed effectiveness is not uniformly distributed, but is shaped by differences in instructional design, cultural alignment, and the nature of the learning outcomes assessed. Robustness analyses further reveal that the meta-analytic findings are relatively stable and not easily distorted by potential publication bias. These findings suggest that the effectiveness of traditional games is strong but uneven. From a theoretical perspective, the pedagogical strength of traditional games does not reside in the form of the games themselves, but rather in how they are integrated as cultural practices and meaningful learning experiences. This study contributes to the literature by positioning traditional games as a form of context-sensitive heritage-based pedagogical practice, while reinforcing the role of ethnopedagogy and constructivist learning in explaining variations in their educational effectiveness.

  • References

    1. Al Abri, M. H., Al Aamri, A. Y., & Elhaj, A. M. A. (2024). Enhancing student learning experiences through integrated constructivist pedagogical models. European Journal of Contemporary Education and E-Learning, 2(1), 130–149. https://doi.org/10.59324/ejceel.2024.2(1).11
    2. Aliriad, H., Adi, S., Manullang, J. G., Endrawan, I. B., & Satria, M. H. (2024). Improvement of motor skills and motivation to learn physical education through the use of traditional games. Physical Education Theory and Methodology, 24(1), 32–40. https://doi.org/10.17309/tmfv.2024.1.04
    3. Arantes, D., Gonçalves, C., Rodrigues, M., Correa, J., Milistetd, M., & Costa, G. D. C. T. (2025). Life skills and volleyball teaching: Comparison between TGfU and direct instruction model. Education Sciences, 15(3), 305–316. https://doi.org/10.3390/educsci15030305
    4. Aribowo, D. S., Hidayah, T., & Rumini, R. (2019). The effectiveness of Indonesian traditional games and agility on students’ gross motor skills in elementary school Hj. Isriati Baiturrahman 2 Semarang. Journal of Physical Education and Sports, 8(3), 281–287.
    5. Arık, S., & Yılmaz, M. (2020). The effect of constructivist learning approach and active learning on environmental education: A meta-analysis study. International Electronic Journal of Environmental Education, 10(1), 44–84.
    6. Astuti, K. S., Langit, P. V., & Retnowati, T. H. (2024). Development of dolanan anak’s song learning method for the preservation of traditional arts and the inculcation of educational values by digitalization. Korean Journal of Research in Music Education, 53(3), 183–203.
    7. Berti, F. (2023). The shared space of play: Traditional games as a tool of intercultural education (Vol. 3). Lit Verlag.
    8. Charles-Owaba, T., & Samuel, J. (2020). Effects of traditional games on students’ academic achievement in mathematics. Journal of African Contemporary Research, 9(1), 178–192.
    9. Chen, G. A., & Horn, I. S. (2022). A call for critical bifocality: Research on marginalization in mathematics education. Review of Educational Research, 92(5), 786–828. https://doi.org/10.3102/00346543211070050
    10. Chen, Y.-C., Lu, Y.-L., & Lien, C.-J. (2021). Learning environments with different levels of technological engagement: A comparison of game-based, video-based, and traditional instruction on students’ learning. Interactive Learning Environments, 29(8), 1363–1379. https://doi.org/10.1080/10494820.2019.1628781
    11. Cope, B., & Kalantzis, M. (2023). Towards education justice: The multiliteracies project revisited. In Multiliteracies in international educational contexts (pp. 1–33). Routledge. https://doi.org/10.4324/9781003349662-1
    12. Dewi, N. L., Suryati, Y., Rudhiati, F., & Mediani, H. S. (2018). The effect of traditional game of Magoak-Goakan on prosocial behavior among preschool children (5–6 years old) at Maria Fatima Kindergarten, Jembrana, Bali. IOSR Journal of Nursing and Health Science, 7(5), 1–7.
    13. Dorji, N., & Rigdel, K. S. (2024). The effect of games and simulations in learning mathematics: A quasi-experimental study. Vietnam Journal of Educational Sciences, 20(2), 1–15.
    14. Engeness, I., & Lund, A. (2020). Learning for the future: Insights arising from the contributions of Piotr Galperin to the cultural-historical theory. Learning, Culture and Social Interaction, 25, 1–12. https://doi.org/10.1016/j.lcsi.2018.11.004
    15. Engin, A. O., Dündar, F., & Engin, M. Ç. (2023). The effect of traditional child games on fifth-grade students’ attitudes related to geometry. Journal of Education and Future, 24, 45–51. https://doi.org/10.30786/jef.1252643
    16. Fauzi, R. A., Suherman, A., Saptani, E., Dinangsit, D., & Rahman, A. A. (2023). The impact of traditional games on fundamental motor skills and participation in elementary school students. International Journal of Human Movement and Sports Sciences, 11(6), 1368–1375. https://doi.org/10.13189/saj.2023.110622
    17. Fernández Galeote, D., Legaki, N.-Z., & Hamari, J. (2023). From traditional to game-based learning of climate change: A media comparison experiment. Proceedings of the ACM on Human-Computer Interaction, 7(1), 503–525. https://doi.org/10.1145/3611039
    18. Fernández-Oliveras, A., Espigares-Gámez, M. J., & Oliveras, M. L. (2021). Implementation of a playful microproject based on traditional games for working on mathematical and scientific content. Education Sciences, 11(10), 624. https://doi.org/10.3390/educsci11100624
    19. Freedman, K. (2025). Teaching visual culture: Curriculum, aesthetics, and the social life of art. Teachers College Press. https://doi.org/10.1386/jvap.7.1.95_4
    20. García-Monge, A., Rodríguez-Navarro, H., & Bores-García, D. (2021). New images for old symbols: Meanings that children give to a traditional game. Frontiers in Psychology, 12, 676590. https://doi.org/10.3389/fpsyg.2021.676590
    21. Gokalp, M. G., Yucel, S. C., & Yilmaz, O. (2025). The effect of game-based learning on the acquisition of intramuscular injection skills. Nurse Education in Practice, 82, 104172. https://doi.org/10.1016/j.nepr.2024.104172
    22. Gudadappanavar, A. M., Benni, J. M., & Javali, S. B. (2021). Effectiveness of game-based learning over traditional teaching–learning strategy to instruct pharmacology for phase II medical students. Journal of Education and Health Promotion, 10(1), 91–102. https://doi.org/10.4103/jehp.jehp_624_20
    23. Gultom, S., Ampera, D., Endriani, D., Jahidin, I., & Tanjung, S. (2022). Traditional games in cultural literacy to build the character of elementary school students during the COVID-19 pandemic. NeuroQuantology, 20(5), 704–712. https://doi.org/10.14704/nq.2022.20.5.nq22226
    24. Hafeez, M. (2021). Effects of game-based learning in comparison to traditional learning to provide an effective learning environment: A comparative review. International Journal of Social Sciences & Educational Studies, 8(4), 100–115. https://doi.org/10.23918/ijsses.v8i4p100
    25. Hartt, M., Hosseini, H., & Mostafapour, M. (2020). Game on: Exploring the effectiveness of game-based learning. Planning Practice & Research, 35(5), 589–604. https://doi.org/10.1080/02697459.2020.1778859
    26. Irawan, D. S., Permana, R., & Hendrawan, B. (2023). The effect of traditional game-based play-teach-play learning method on physical fitness of grade VI elementary school students. JETISH: Journal of Education Technology Information Social Sciences and Health, 2(2), 993–998. https://doi.org/10.57235/jetish.v2i2.797
    27. Irwansyah, I., Soegiyanto, S., & Sumartiningsih, S. (2022). The effectiveness of lape traditional game skills on students’ physical fitness and learning outcomes during the COVID-19 pandemic. Journal of Physical Education and Sports, 11(3), 339–347.
    28. Ismagilova, L. F., Mutaeva, I. S., & Kuznetsova, Z. M. (2021a). Theoretical and practical aspects of traditional games as a pedagogical means of physical potential formation in students. Педагогико-Психологические и Медико-Биологические Проблемы Физической Культуры и Спорта, 16(2), 93–100.
    29. Iswinarti, I., & Laily, W. N. (2024). Increasing moral emotions through traditional games of Gobak Sodor and Bentengan using the experiential learning method. Indigenous: Jurnal Ilmiah Psikologi, 9(1), 54–68. https://doi.org/10.23917/indigenous.v9i1.4490
    30. Kenanoglu, D., & Duran, M. (2021). The effect of traditional games on the language development of pre-school children in pre-school education. Asian Journal of Education and Training, 7(1), 74–81. https://doi.org/10.20448/journal.522.2021.71.74.81
    31. Kurniati, E., & Mwariko, S. A. (2025). Decolonizing play: Rediscovering and revitalizing traditional play practices in post-colonial context. Policy Futures in Education, 23(4), 863–879. https://doi.org/10.1177/14782103251321047
    32. Lew, C., & Saville, A. (2021). Game-based learning: Teaching principles of economics and investment finance through Monopoly. The International Journal of Management Education, 19(3), 100567. https://doi.org/10.1016/j.ijme.2021.100567
    33. López-Fernández, D., Gordillo, A., Alarcón, P. P., & Tovar, E. (2021). Comparing traditional teaching and game-based learning using teacher-authored games on computer science education. IEEE Transactions on Education, 64(4), 367–373. https://doi.org/10.1109/te.2021.3057849
    34. Luchoro-Parrilla, R., Lavega-Burgués, P., Damian-Silva, S., Prat, Q., Sáez de Ocáriz, U., Ormo-Ribes, E., & Pic, M. (2021). Traditional games as cultural heritage: The case of Canary Islands (Spain) from an ethnomotor perspective. Frontiers in Psychology, 12, 586238. https://doi.org/10.3389/fpsyg.2021.586238
    35. Martínez-Santos, R., Founaud, M. P., Aracama, A., & Oiarbide, A. (2020). Sports teaching, traditional games, and understanding in physical education: A tale of two stories. Frontiers in Psychology, 11, 581721. https://doi.org/10.3389/fpsyg.2020.581721
    36. Maya, B., Mehmet, K., & Halil, T. (2017). The effect of traditional children’s games on orientation and rhythm ability. Ovidius University Annals, Series Physical Education and Sport/Science, Movement and Health, 17(2), 200–205.
    37. Mejía‐Rodríguez, A. M., & Kyriakides, L. (2022). What matters for student learning outcomes? A systematic review of studies exploring system-level factors of educational effectiveness. Review of Education, 10(3), e3374. https://doi.org/10.1002/rev3.3374
    38. Mubiar, M., Mamat, N. B., & Syaodih, E. (2020). Exploring “kaulinan barudak” to develop children’s character values in Islamic early childhood education. Jurnal Pendidikan Islam, 6(1), 13–26. https://doi.org/10.15575/jpi.v6i1.8226
    39. Novinda, K. (2020). The effectiveness of using traditional and modern games to improve students’ speaking ability. In Proceedings of the 2nd Yogyakarta International Conference on Educational Management/Administration and Pedagogy (YICEMAP 2019) (pp. 273–276). https://doi.org/10.2991/assehr.k.201221.059
    40. Nurhaliza, W. O. S., Sarwoprasodjo, S., Fatchiya, A., & Suharjito, D. (2025). Rethinking education for sea nomads through the on–off school model: A perspective on holistic and culturally adaptive schooling for the Bajo people in Indonesia. Frontiers in Communication, 10, 1611083. https://doi.org/10.3389/fcomm.2025.1611083
    41. Parker, R., Thomsen, B. S., & Berry, A. (2022). Learning through play at school: A framework for policy and practice. Frontiers in Education, 7, 751801. https://doi.org/10.3389/feduc.2022.751801
    42. Rahmat, A. D., Wilujeng, I., & Kuswanto, H. (2023). The effect of mobile learning integrated traditional games “egrang” to improve multiple representation skills. Journal of Science Learning, 6(4), 435–441. https://doi.org/10.17509/jsl.v6i4.57961
    43. Repuya, C., Gabia, C., Ballaran, C., Mayores, F., Bronzal, M. K. V., Noora, N., & Baloro, R. A. (2021). Integrating traditional games (TG) in mathematics to enhance students’ conceptual understanding, social skills, and attitudes. Participatory Educational Research, 12(4), 62–81. https://doi.org/10.17275/per.25.49.12.4
    44. Ribas, J. P., Hernández-Moreno, J., Díaz-Díaz, R., Borges-Hernández, P. J., Ruiz-Omeñaca, J. V., & Jaqueira, A. R. (2023). How to understand sports and traditional games and how to apply it to physical education: On the “goal of game.” Frontiers in Sports and Active Living, 5, 1123340. https://doi.org/10.3389/fspor.2023.1123340
    45. Saputra, N. E., & Yun, N. E. (2021). Past and present: Improving early childhood visual spatial abilities through traditional game cengkling. Humanitas, 18(1), 55–64. https://doi.org/10.26555/humanitas.v18i1.16854
    46. Saura, S. C., & Zimmermann, A. C. (2021). Traditional sports and games: Intercultural dialog, sustainability, and empowerment. Frontiers in Psychology, 11, 590301. https://doi.org/10.3389/fpsyg.2020.590301
    47. Sholikhah, A. P., Ukhtisiwi, A., Kurniawati, L., & Azizah, A. S. A. N. (2024). The influence of benthik traditional games on the level of sibling rivalry among children: A quasi-experimental study. Indigenous: Jurnal Ilmiah Psikologi, 9(1), 27–37. https://doi.org/10.23917/indigenous.v9i1.3010
    48. Slobodová Nováková, K., Sirotová, M., Urban, M., & Boghana, J. (2021). Using the elements of traditional culture in the teaching process from the perspective of ethnopedagogy and ethnology. Journal of Education Culture and Society, 12(2), 495–504. https://doi.org/10.15503/jecs2021.2.495.504
    49. Syafmen, W., Fajriah, N., Dwi Citra, Y., Rivani, P. A., & Widodo, R. I. (2022). Investigating the role of traditional games in developing students’ process skills and interest in learning mathematics. Eurasian Journal of Educational Research, 97, 216–234.
    50. Tatham-Fashanu, C. (2023). A third space pedagogy: Embracing complexity in a super-diverse early childhood education setting. Pedagogy, Culture & Society, 31(4), 863–881. https://doi.org/10.1080/14681366.2021.1952295
    51. Temel, A., & Kangalgil, M. (2024). Teachers’ views on the role of traditional children’s games in education. Journal of Education and Recreation Patterns, 5(1), 52–65. https://doi.org/10.53016/jerp.v5i1.220
    52. Thalib, A., Sitepu, M. S., Herlina, H., Rizal, R., & Delima, A. P. (2022). The effectiveness of the Nobangan learning model based on the traditional Kaili tribe game on students’ learning interest. Jurnal Ilmiah Sekolah Dasar, 6(2), 270–277. https://doi.org/10.23887/jisd.v6i2.46207
    53. Wibowo, S., Wangid, M. N., & Firdaus, F. M. (2025). The relevance of Vygotsky’s constructivism learning theory with differentiated learning in primary schools. Journal of Education and Learning (EduLearn), 19(1), 431–440. https://doi.org/10.11591/edulearn.v19i1.21197
    54. Widiana, I. W., Jampel, I. N., & Prawini, I. P. (2018). The effectiveness of traditional game-based communication learning activity for cognitive process dimension learning achievement. Cakrawala Pendidikan, 37(2), 260–269.
    55. Zajda, J. (2021). Constructivist learning theory and creating effective learning environments. In Globalisation and education reforms: Creating effective learning environments (pp. 35–50). Springer. https://doi.org/10.1007/978-3-030-71575-5_3

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Copyright (c) 2026 The Authors

How to cite

Hidayati, N., Mellisa, Ahmad, A. M. B., & Nurdiana, H. (2026). Learning through heritage: Effect size of traditional games in learning contexts. Multidisciplinary Reviews, 9(12), 2026590. https://doi.org/10.31893/multirev.2026590
  • Article viewed - 117
  • PDF downloaded - 42